I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:GameMessage (UT3)"
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− | '''Default value:''' " | + | '''Default value:''' "became a spectator." |
====CantBePlayer==== | ====CantBePlayer==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Sorry, you cannot become an active player at this time." |
====CantBeSpectator==== | ====CantBeSpectator==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Sorry, you cannot become a spectator at this time." |
====EnteredMessage==== | ====EnteredMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' " entered the game." |
====FailedPlaceMessage==== | ====FailedPlaceMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Could not find a starting spot" |
====FailedSpawnMessage==== | ====FailedSpawnMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Could not spawn player" |
====FailedTeamMessage==== | ====FailedTeamMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Could not find team for player" |
====GlobalNameChange==== | ====GlobalNameChange==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "changed name to" |
====KickWarning==== | ====KickWarning==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "You are about to be kicked for idling!" |
====LeftMessage==== | ====LeftMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' " left the game." |
====MaxedOutMessage==== | ====MaxedOutMessage==== | ||
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− | '''Default value:''' "Server | + | '''Default value:''' "Server is already at capacity." |
====MustHaveStats==== | ====MustHaveStats==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Must have stats enabled to join this server." |
====NewPlayerMessage==== | ====NewPlayerMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "A new player entered the game." |
====NewSpecMessage==== | ====NewSpecMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "A spectator entered the game/" |
====NewTeamMessage==== | ====NewTeamMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "is now on" |
====NewTeamMessageTrailer==== | ====NewTeamMessageTrailer==== | ||
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− | '''Default value:''' "Name | + | '''Default value:''' "Name is already in use." |
====OvertimeMessage==== | ====OvertimeMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Score tied at the end of regulation. Sudden Death Overtime!!!" |
====SpecEnteredMessage==== | ====SpecEnteredMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' " joined as a spectator." |
====SwitchLevelMessage==== | ====SwitchLevelMessage==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Switching Levels" |
====VotePassed==== | ====VotePassed==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "Vote passed." |
====VoteStarted==== | ====VoteStarted==== | ||
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− | '''Default value:''' " | + | '''Default value:''' "started a vote." |
==Static functions== | ==Static functions== |
Revision as of 07:40, 23 May 2008
Object >> LocalMessage >> GameMessage |
Contents
- 1 Properties
- 1.1 ArbitrationMessage
- 1.2 BecameSpectator
- 1.3 CantBePlayer
- 1.4 CantBeSpectator
- 1.5 EnteredMessage
- 1.6 FailedPlaceMessage
- 1.7 FailedSpawnMessage
- 1.8 FailedTeamMessage
- 1.9 GlobalNameChange
- 1.10 KickWarning
- 1.11 LeftMessage
- 1.12 MaxedOutMessage
- 1.13 MustHaveStats
- 1.14 NewPlayerMessage
- 1.15 NewSpecMessage
- 1.16 NewTeamMessage
- 1.17 NewTeamMessageTrailer
- 1.18 NoNameChange
- 1.19 OvertimeMessage
- 1.20 SpecEnteredMessage
- 1.21 SwitchLevelMessage
- 1.22 VotePassed
- 1.23 VoteStarted
- 2 Static functions
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ArbitrationMessage
Type: string
Modifiers: localized
Default value: "Arbitration Message (c.f. GameInfo.uc)"
BecameSpectator
Type: string
Modifiers: localized
Default value: "became a spectator."
CantBePlayer
Type: string
Modifiers: localized
Default value: "Sorry, you cannot become an active player at this time."
CantBeSpectator
Type: string
Modifiers: localized
Default value: "Sorry, you cannot become a spectator at this time."
EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange
Type: string
Modifiers: localized
Default value: "changed name to"
KickWarning
Type: string
Modifiers: localized
Default value: "You are about to be kicked for idling!"
LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MustHaveStats
Type: string
Modifiers: localized
Default value: "Must have stats enabled to join this server."
NewPlayerMessage
Type: string
Modifiers: localized
Default value: "A new player entered the game."
NewSpecMessage
Type: string
Modifiers: localized
Default value: "A spectator entered the game/"
NewTeamMessage
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer
Type: string
Modifiers: localized
NoNameChange
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SpecEnteredMessage
Type: string
Modifiers: localized
Default value: " joined as a spectator."
SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
VotePassed
Type: string
Modifiers: localized
Default value: "Vote passed."
VoteStarted
Type: string
Modifiers: localized
Default value: "started a vote."
Static functions
GetString
Overrides: LocalMessage.GetString