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Difference between revisions of "UE3:GameMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "ist Zuschauer geworden."
+
'''Default value:''' "became a spectator."
  
 
====CantBePlayer====
 
====CantBePlayer====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Zur Zeit können Sie leider kein aktiver Spieler werden."
+
'''Default value:''' "Sorry, you cannot become an active player at this time."
  
 
====CantBeSpectator====
 
====CantBeSpectator====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Zur Zeit können Sie leider kein Zuschauer werden."
+
'''Default value:''' "Sorry, you cannot become a spectator at this time."
  
 
====EnteredMessage====
 
====EnteredMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' " kam ins Spiel."
+
'''Default value:''' " entered the game."
  
 
====FailedPlaceMessage====
 
====FailedPlaceMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Startpunkt nicht gefunden"
+
'''Default value:''' "Could not find a starting spot"
  
 
====FailedSpawnMessage====
 
====FailedSpawnMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Spieler nicht angelegt"
+
'''Default value:''' "Could not spawn player"
  
 
====FailedTeamMessage====
 
====FailedTeamMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Kein Team für Spieler gefunden"
+
'''Default value:''' "Could not find team for player"
  
 
====GlobalNameChange====
 
====GlobalNameChange====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "änderte Namen zu"
+
'''Default value:''' "changed name to"
  
 
====KickWarning====
 
====KickWarning====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Sie werden gleich wegen Untätigkeit rausgeworfen!"
+
'''Default value:''' "You are about to be kicked for idling!"
  
 
====LeftMessage====
 
====LeftMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' " verließ das Spiel."
+
'''Default value:''' " left the game."
  
 
====MaxedOutMessage====
 
====MaxedOutMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Server bei voller Kapazität."
+
'''Default value:''' "Server is already at capacity."
  
 
====MustHaveStats====
 
====MustHaveStats====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Die Statistiken müssen aktiviert sein, um sich bei diesem Server anmelden zu können."
+
'''Default value:''' "Must have stats enabled to join this server."
  
 
====NewPlayerMessage====
 
====NewPlayerMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Ein neuer Spieler hat das Spiel betreten."
+
'''Default value:''' "A new player entered the game."
  
 
====NewSpecMessage====
 
====NewSpecMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Ein Zuschauer hat das Spiel betreten"
+
'''Default value:''' "A spectator entered the game/"
  
 
====NewTeamMessage====
 
====NewTeamMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "jetzt in"
+
'''Default value:''' "is now on"
  
 
====NewTeamMessageTrailer====
 
====NewTeamMessageTrailer====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Name schon in Gebrauch."
+
'''Default value:''' "Name is already in use."
  
 
====OvertimeMessage====
 
====OvertimeMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Unentschieden nach regulärer Spielzeit. Sudden-Death!!!"
+
'''Default value:''' "Score tied at the end of regulation. Sudden Death Overtime!!!"
  
 
====SpecEnteredMessage====
 
====SpecEnteredMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' " ist als Zuschauer beigetreten."
+
'''Default value:''' " joined as a spectator."
  
 
====SwitchLevelMessage====
 
====SwitchLevelMessage====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Levelwechsel"
+
'''Default value:''' "Switching Levels"
  
 
====VotePassed====
 
====VotePassed====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Angenommen."
+
'''Default value:''' "Vote passed."
  
 
====VoteStarted====
 
====VoteStarted====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "begann Abstimmung."
+
'''Default value:''' "started a vote."
  
 
==Static functions==
 
==Static functions==

Revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> GameMessage
Package: 
Engine
This class in other games:
U2XMP, UE2Runtime, UT2003, UT2004, U2, UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

ArbitrationMessage

Type: string

Modifiers: localized


Default value: "Arbitration Message (c.f. GameInfo.uc)"

BecameSpectator

Type: string

Modifiers: localized


Default value: "became a spectator."

CantBePlayer

Type: string

Modifiers: localized


Default value: "Sorry, you cannot become an active player at this time."

CantBeSpectator

Type: string

Modifiers: localized


Default value: "Sorry, you cannot become a spectator at this time."

EnteredMessage

Type: string

Modifiers: localized


Default value: " entered the game."

FailedPlaceMessage

Type: string

Modifiers: localized


Default value: "Could not find a starting spot"

FailedSpawnMessage

Type: string

Modifiers: localized


Default value: "Could not spawn player"

FailedTeamMessage

Type: string

Modifiers: localized


Default value: "Could not find team for player"

GlobalNameChange

Type: string

Modifiers: localized


Default value: "changed name to"

KickWarning

Type: string

Modifiers: localized


Default value: "You are about to be kicked for idling!"

LeftMessage

Type: string

Modifiers: localized


Default value: " left the game."

MaxedOutMessage

Type: string

Modifiers: localized


Default value: "Server is already at capacity."

MustHaveStats

Type: string

Modifiers: localized


Default value: "Must have stats enabled to join this server."

NewPlayerMessage

Type: string

Modifiers: localized


Default value: "A new player entered the game."

NewSpecMessage

Type: string

Modifiers: localized


Default value: "A spectator entered the game/"

NewTeamMessage

Type: string

Modifiers: localized


Default value: "is now on"

NewTeamMessageTrailer

Type: string

Modifiers: localized


NoNameChange

Type: string

Modifiers: localized


Default value: "Name is already in use."

OvertimeMessage

Type: string

Modifiers: localized


Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"

SpecEnteredMessage

Type: string

Modifiers: localized


Default value: " joined as a spectator."

SwitchLevelMessage

Type: string

Modifiers: localized


Default value: "Switching Levels"

VotePassed

Type: string

Modifiers: localized


Default value: "Vote passed."

VoteStarted

Type: string

Modifiers: localized


Default value: "started a vote."

Static functions

GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString