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UE3:GameVehicle (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> GameVehicle
Package: 
GameFramework
This class in other games:
UT3

GameVehicle

Default values[edit]

Property Value
bCanBeAdheredTo True
bCanBeFrictionedTo True
StayUprightConstraintInstance RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: SVehicle.CollisionCylinder

Property Value
ReplacementPrimitive None

MyStayUprightConstraintInstance[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: SVehicle.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: SVehicle.MyStayUprightSetup

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: SVehicle.SVehicleMesh

Property Value
ReplacementPrimitive None