Always snap to grid
UE3:GameVehicle (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- GameFramework
- This class in other games:
- UT3
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GameVehicle
Default values
Property | Value |
---|---|
bCanBeAdheredTo | True |
bCanBeFrictionedTo | True |
StayUprightConstraintInstance | RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance' |
StayUprightConstraintSetup | RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: SVehicle.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
MyStayUprightConstraintInstance
Class: Engine.RB_ConstraintInstance
Inherits from: SVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup
Class: Engine.RB_StayUprightSetup
Inherits from: SVehicle.MyStayUprightSetup
No new values.
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: SVehicle.SVehicleMesh
Property | Value |
---|---|
ReplacementPrimitive | None |