Always snap to grid

UE3:GameVehicle (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> GameVehicle
Package: 
GameFramework
This class in other games:
UT3

GameVehicle

Default values

Property Value
bCanBeAdheredTo True
bCanBeFrictionedTo True
StayUprightConstraintInstance RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: SVehicle.CollisionCylinder

Property Value
ReplacementPrimitive None

MyStayUprightConstraintInstance

Class: Engine.RB_ConstraintInstance

Inherits from: SVehicle.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup

Class: Engine.RB_StayUprightSetup

Inherits from: SVehicle.MyStayUprightSetup

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: SVehicle.SVehicleMesh

Property Value
ReplacementPrimitive None