I don't need to test my programs. I have an error-correcting modem.

UE3:HeightFog (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Info >> HeightFog
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'HeightFog'

Component

Type: HeightFogComponent

Modifiers: const, editconst


Default value: HeightFogComponent'HeightFogComponent0'

Internal variables

bEnabled

Type: bool

Modifiers: repnotify

replicated copy of HeightFogComponent's bEnabled property

Default values

Property Value
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[1] HeightFogComponent'HeightFogComponent0'
TickGroup TG_DuringAsyncWork

Subobjects

HeightFogComponent0

Class: Engine.HeightFogComponent

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
ReplacementPrimitive None

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle action)