I'm a doctor, not a mechanic

Difference between revisions of "UE3:LadderVolume (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 41: Line 41:
 
! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| 0.0
 
| 0.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| 1.0
 
|}
 
|}
  

Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume
Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2003, UT2004, U2XMP, UDK

null

Properties[edit]

Property group 'LadderVolume'[edit]

bAllowLadderStrafing[edit]

Type: bool

if true, players on ladder can strafe sideways

Default value: True

bAutoPath[edit]

Type: bool

add top and bottom ladders automatically

Default value: True

bNoPhysicalLadder[edit]

Type: bool

if true, won't push into/keep player against geometry in lookdir

Internal variables[edit]

ClimbDir[edit]

Type: Object.Vector

pawn can move in this direction (or reverse)

Default value:

Member Value
X 0.0
Y 0.0
Z 1.0

LadderList[edit]

Type: Ladder

Modifiers: const

list of Ladder actors associated with this LadderVolume

LookDir[edit]

Type: Object.Vector


PendingClimber[edit]

Type: Pawn


WallDir[edit]

Type: Object.Rotator


Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
Components[1] ArrowComponent'Arrow'
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 150
G 100
R 150
ArrowSize 5.0

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

No new values.

Functions[edit]

Events[edit]

PawnEnteredVolume[edit]

simulated event PawnEnteredVolume (Pawn P)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume[edit]

simulated event PawnLeavingVolume (Pawn P)

Overrides: PhysicsVolume.PawnLeavingVolume


PhysicsChangedFor[edit]

simulated event PhysicsChangedFor (Actor Other)

Overrides: PhysicsVolume.PhysicsChangedFor


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay


Other instance functions[edit]

InUse[edit]

function bool InUse (Pawn Ignored)