Always snap to grid
Difference between revisions of "UE3:NavMeshPathConstraint (UDK)"
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m (1 revision: class descriptions for UDK January update (part 3)) |
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Latest revision as of 05:42, 17 January 2010
Object >> NavMeshPathConstraint |
- Package:
- Engine
- Direct subclasses:
- NavMeshPath_AlongLine, NavMeshPath_EnforceTwoWayEdges, NavMeshPath_MinDistBetweenSpecsOfType, NavMeshPath_Toward, NavMeshPath_WithinDistanceEnvelope, NavMeshPath_WithinTraversalDist, NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations
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Properties[edit]
AddedDirectCost[edit]
Type: float
total cost added by this constraint to the saved *real* cost of nodes
AddedHeuristicCost[edit]
Type: float
total cost added by this constraint to the heuristic cost of nodes
NextConstraint[edit]
Type: NavMeshPathConstraint
Next constraint in the list
NumNodesProcessed[edit]
Type: int
number of nodes this constraint has processed
NumThrownOutNodes[edit]
Type: int
number of nodes this constraint has returned FALSE for
Events[edit]
GetDumpString[edit]
event string GetDumpString ()
Recycle[edit]
event Recycle ()