I don't need to test my programs. I have an error-correcting modem.

UE3:NavMeshPathConstraint (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> NavMeshPathConstraint
Package: 
Engine
Direct subclasses:
NavMeshPath_AlongLine, NavMeshPath_EnforceTwoWayEdges, NavMeshPath_MinDistBetweenSpecsOfType, NavMeshPath_Toward, NavMeshPath_WithinDistanceEnvelope, NavMeshPath_WithinTraversalDist, NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations


Properties[edit]

AddedDirectCost[edit]

Type: float

total cost added by this constraint to the saved *real* cost of nodes

AddedHeuristicCost[edit]

Type: float

total cost added by this constraint to the heuristic cost of nodes

NextConstraint[edit]

Type: NavMeshPathConstraint

Next constraint in the list

NumNodesProcessed[edit]

Type: int

number of nodes this constraint has processed

NumThrownOutNodes[edit]

Type: int

number of nodes this constraint has returned FALSE for

Events[edit]

GetDumpString[edit]

event string GetDumpString ()


Recycle[edit]

event Recycle ()