Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:NavMeshPathConstraint (UDK)

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UDK Object >> NavMeshPathConstraint
Package: 
Engine
Direct subclasses:
NavMeshPath_AlongLine, NavMeshPath_EnforceTwoWayEdges, NavMeshPath_MinDistBetweenSpecsOfType, NavMeshPath_Toward, NavMeshPath_WithinDistanceEnvelope, NavMeshPath_WithinTraversalDist, NavMeshPath_BiasAgainstPolysWithinDistanceOfLocations


Properties

AddedDirectCost

Type: float

total cost added by this constraint to the saved *real* cost of nodes

AddedHeuristicCost

Type: float

total cost added by this constraint to the heuristic cost of nodes

NextConstraint

Type: NavMeshPathConstraint

Next constraint in the list

NumNodesProcessed

Type: int

number of nodes this constraint has processed

NumThrownOutNodes

Type: int

number of nodes this constraint has returned FALSE for

Events

GetDumpString

event string GetDumpString ()


Recycle

event Recycle ()