Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:Note (UDK)

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UDK Object >> Actor >> Note
Package: 
Engine
This class in other games:
UT2003, UT2004, U2XMP, U2, UE2Runtime, UT3

A sticky note. Level designers can place these in the level and then view them as a batch in the error/warnings window.

Properties[edit]

Property group 'Note'[edit]

Text[edit]

Type: string


Default values[edit]

Property Value
bHidden True
bMovable False
bNoDelete True
bStatic True
CollisionType COLLIDE_CustomDefault
Components[0] ArrowComponent'Arrow'
Components[1] SpriteComponent'Sprite'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 255
G 200
R 150
ArrowSize 0.5
bTreatAsASprite True
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_Note'