Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:Note (UDK)
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A sticky note. Level designers can place these in the level and then view them as a batch in the error/warnings window.
Properties[edit]
Property group 'Note'[edit]
Text[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bMovable | False |
bNoDelete | True |
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | ArrowComponent'Arrow' |
Components[1] | SpriteComponent'Sprite' |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 0.5 | ||||||||||
bTreatAsASprite | True | ||||||||||
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Note' |