Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:NxCylindricalForceField (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> Actor >> NxForceField >> NxCylindricalForceField
Package: 
Engine
Direct subclass:
NxCylindricalForceFieldCapsule


Properties[edit]

Property group 'NxCylindricalForceField'[edit]

EscapeVelocity[edit]

Type: float

Modifiers: interp

Velocity above which the radial force is ignored.

ForceHeight[edit]

Type: float

Modifiers: interp

Height of force cylinder

ForceRadius[edit]

Type: float

Modifiers: interp

Radius of influence of the force at the bottom of the cylinder.

Default value: 200.0

ForceTopRadius[edit]

Type: float

Modifiers: interp

Radius of the force field at the top

HeightOffset[edit]

Type: float

Modifiers: interp

Offset from the actor base to the center of the force field

LiftFalloffHeight[edit]

Type: float

Modifiers: interp

Lift falloff height, 0-1, lift starts to fall off in a linear way above this height

LiftStrength[edit]

Type: float

Modifiers: interp

Strength of the force applied along the cylinder axis

RadialStrength[edit]

Type: float

Modifiers: interp

Strength of the force applied by this actor.

RotationalStrength[edit]

Type: float

Modifiers: interp

Rotational strength of the force applied around the cylinder axis.

UseSpecialRadialForce[edit]

Type: bool

Whether to use a special radial force

Internal variables[edit]

Kernel[edit]

Type: pointer{class NxForceFieldKernelSample}

Modifiers: const, native, transient

custom force field kernel