Mostly Harmless
UE3:PathTargetPoint (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value |
---|---|
bHidden | False |
bNoDelete | True |
bStatic | False |
CollisionComponent | CylinderComponent'CollisionCylinder' |
Components[1] | ArrowComponent'Arrow' |
Components[2] | CylinderComponent'CollisionCylinder' |
SupportedEvents[4] | Class'Engine.SeqEvent_AIReachedRouteActor' |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 0.5 | ||||||||||
bTreatAsASprite | True | ||||||||||
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollisionHeight | 50.0 |
CollisionRadius | 50.0 |
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Scale | 0.35 |
Sprite | Texture2D'EditorResources.PathTarget' |