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UE3:PortalMarker (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> PortalMarker
Package: 
Engine
This class in other games:
UT3

this Actor marks PortalTeleporters on the navigation network

Properties[edit]

MyPortal[edit]

Type: PortalTeleporter

the portal being marked by this PortalMarker

Default values[edit]

Property Value
bCollideWhenPlacing False
bHiddenEd True

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

Native functions[edit]

CanTeleport[edit]

native function bool CanTeleport (Actor A)

Overrides: NavigationPoint.CanTeleport

returns whether this NavigationPoint is a teleporter that can teleport the given Actor