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UE3:PortalMarker (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> PortalMarker |
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this Actor marks PortalTeleporters on the navigation network
Properties[edit]
MyPortal[edit]
Type: PortalTeleporter
the portal being marked by this PortalMarker
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bHiddenEd | True |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Native functions[edit]
CanTeleport[edit]
Overrides: NavigationPoint.CanTeleport
returns whether this NavigationPoint is a teleporter that can teleport the given Actor