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UE3:SVehicleWheel (UDK)
Contents
- 1 Properties
- 1.1 Property group 'SVehicleWheel'
- 1.1.1 bCollidesPawns
- 1.1.2 bCollidesVehicles
- 1.1.3 bHoverWheel
- 1.1.4 BoneName
- 1.1.5 BoneOffset
- 1.1.6 bPoweredWheel
- 1.1.7 BrakeTorque
- 1.1.8 ChassisTorque
- 1.1.9 HandbrakeLatSlipFactor
- 1.1.10 HandbrakeLongSlipFactor
- 1.1.11 LatSlipFactor
- 1.1.12 LongSlipFactor
- 1.1.13 MotorTorque
- 1.1.14 ParkedSlipFactor
- 1.1.15 Side
- 1.1.16 SkelControlName
- 1.1.17 Steer
- 1.1.18 SteerFactor
- 1.1.19 SuspensionSpeed
- 1.1.20 SuspensionTravel
- 1.1.21 WheelParticleSystem
- 1.1.22 WheelRadius
- 1.2 Internal variables
- 1.2.1 bIsSquealing
- 1.2.2 bWheelOnGround
- 1.2.3 ContactForce
- 1.2.4 ContactNormal
- 1.2.5 CurrentRotation
- 1.2.6 DesiredSuspensionPosition
- 1.2.7 LatDirection
- 1.2.8 LatImpulse
- 1.2.9 LatSlipAngle
- 1.2.10 LongDirection
- 1.2.11 LongImpulse
- 1.2.12 LongSlipRatio
- 1.2.13 SlipParticleParamName
- 1.2.14 SpinVel
- 1.2.15 SuspensionPosition
- 1.2.16 WheelControl
- 1.2.17 WheelMaterialIndex
- 1.2.18 WheelParticleComp
- 1.2.19 WheelPosition
- 1.2.20 WheelPSCClass
- 1.2.21 WheelShape
- 1.1 Property group 'SVehicleWheel'
- 2 Enums
- Package:
- Engine
- Direct subclass:
- UTVehicleWheel
- This class in other games:
- UE2Runtime, U2, UT2004, UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SVehicleWheel'
bCollidesPawns
Type: bool
If true, this wheel will collide with pawns (add RBCC_Pawn to its RBCollideWithChannels).
bCollidesVehicles
Type: bool
If true, this wheel will collide with other vehicles (add RBCC_Vehicle to its RBCollideWithChannels).
Default value: True
bHoverWheel
Type: bool
Determines whether this wheel will collide with water
BoneName
Type: name
BoneOffset
Type: Object.Vector
Offset from wheel bone to line check point (middle of tyre). NB: Not affected by scale.
bPoweredWheel
Type: bool
BrakeTorque
Type: float
ChassisTorque
Type: float
HandbrakeLatSlipFactor
Type: float
Default value: 20000.0
HandbrakeLongSlipFactor
Type: float
Default value: 4000.0
LatSlipFactor
Type: float
Default value: 20000.0
LongSlipFactor
Type: float
Default value: 4000.0
MotorTorque
Type: float
ParkedSlipFactor
Type: float
Default value: 20000.0
Side
Type: EWheelSide
SkelControlName
Type: name
Steer
Type: float
degrees
SteerFactor
Type: float
How steering affects this wheel. 0.0 means it is not steered. 1.0 means steered fully normally. -1.0 means reversed steering.
SuspensionSpeed
Type: float
Max speed at which rendered wheel will move up or down (0 = instant)
Default value: 50.0
SuspensionTravel
Type: float
Default value: 30.0
WheelParticleSystem
Type: ParticleSystem
WheelRadius
Type: float
Length of line check. Usually 2x wheel radius.
Default value: 35.0
Internal variables
bIsSquealing
Type: bool
bWheelOnGround
Type: bool
ContactForce
Type: float
ContactNormal
Type: Object.Vector
CurrentRotation
Type: float
DesiredSuspensionPosition
Type: float
Desired vertical deflection position of suspension
LatDirection
Type: Object.Vector
LatImpulse
Type: float
LatSlipAngle
Type: float
Either the difference in linear velocity between ground and wheel or the slip angle
LongDirection
Type: Object.Vector
LongImpulse
Type: float
LongSlipRatio
Type: float
Either the difference in linear velocity between ground and wheel or the slip ratio
SlipParticleParamName
Type: name
parameter that should be set in WheelParticleComp to the wheel's slip velocity
Default value: 'WheelSlip'
SpinVel
Type: float
Radians per sec
SuspensionPosition
Type: float
Output vertical deflection position of suspension
WheelControl
Type: SkelControlWheel
WheelMaterialIndex
Type: int
Modifiers: transient, const
WheelParticleComp
Type: ParticleSystemComponent
WheelPosition
Type: Object.Vector
WheelPSCClass
Type: class<ParticleSystemComponent>
the class to use for WheelParticleComp
Default value: Class'Engine.ParticleSystemComponent'
WheelShape
Type: pointer
Modifiers: transient, const
Enums
EWheelSide
- SIDE_None
- SIDE_Left
- SIDE_Right