I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:SeqAct_CauseDamage (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CauseDamage |
This page has been proposed for deletion. If you think this page should be kept, please state a reason on its talk page. |
Properties[edit]
Property group 'SeqAct_CauseDamage'[edit]
DamageAmount[edit]
Type: float
Amount of damage to apply
DamageType[edit]
Type: class<DamageType>
Momentum[edit]
Type: float
Amount of momentum to apply
Default value: 500.0
Internal variables[edit]
Instigator[edit]
Type: Actor
player that should take credit for the damage (Controller or Pawn)
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||
ObjName | "Cause Damage" | ||||||||
VariableLinks[1] |
|
||||||||
VariableLinks[2] |
|
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.