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UE3:SeqAct_ChangeCollision (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ChangeCollision |
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Properties[edit]
Property group 'SeqAct_ChangeCollision'[edit]
bBlockActors[edit]
Type: bool
Modifiers: editconst, const
bCollideActors[edit]
Type: bool
Modifiers: editconst, const
bIgnoreEncroachers[edit]
Type: bool
Modifiers: editconst, const
CollisionType[edit]
Type: Actor.ECollisionType
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Actor" |
ObjName | "Change Collision" |
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.