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Difference between revisions of "UE3:SeqAct PlayCameraAnim (UDK)"

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m (1 revision: class descriptions for UDK January update (part 4))
 
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Latest revision as of 05:45, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_PlayCameraAnim
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_PlayCameraAnim'[edit]

BlendInTime[edit]

Type: float

Time to interpolate in from zero, for smooth starts.

Default value: 0.2

BlendOutTime[edit]

Type: float

Time to interpolate out to zero, for smooth finishes.

Default value: 0.2

bLoop[edit]

Type: bool

True to loop the animation, false otherwise.

bRandomStartTime[edit]

Type: bool

True to start the animation at a random time (good for things like looping shakes)

CameraAnim[edit]

Type: CameraAnim

Reference to CameraAnim to play.

IntensityScale[edit]

Type: float

Scalar for intensity. 1.0 is normal.

Default value: 1.0

PlaySpace[edit]

Type: Camera.ECameraAnimPlaySpace

Space in which to play the camera anim

Rate[edit]

Type: float

Rate to play. 1.0 is normal.

Default value: 1.0

UserDefinedSpaceActor[edit]

Type: Actor

Actor to use to specify the space for CAPS_UserDefined

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Camera"
ObjName "Play CameraAnim"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.