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UE3:SeqAct_SetCameraTarget (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetCameraTarget |
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Properties[edit]
Property group 'SeqAct_SetCameraTarget'[edit]
TransitionParams[edit]
Type: Camera.ViewTargetTransitionParams
Modifiers: const
Parameters that define how the camera will transition to the new target.
Default value:
Member | Value |
---|---|
BlendExp | 2.0 |
BlendFunction | VTBlend_Cubic |
Internal variables[edit]
CameraTarget[edit]
Type: Actor
Modifiers: transient
Internal. Holds a ref to the new desired camera target.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ObjCategory | "Camera" | ||||||
ObjName | "Set Camera Target" | ||||||
VariableLinks[1] |
|
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.