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UE3:SeqAct_SetCameraTarget (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetCameraTarget
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_SetCameraTarget'[edit]

TransitionParams[edit]

Type: Camera.ViewTargetTransitionParams

Modifiers: const

Parameters that define how the camera will transition to the new target.

Default value:

Member Value
BlendExp 2.0
BlendFunction VTBlend_Cubic

Internal variables[edit]

CameraTarget[edit]

Type: Actor

Modifiers: transient

Internal. Holds a ref to the new desired camera target.

Default values[edit]

Property Value
ObjCategory "Camera"
ObjName "Set Camera Target"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Cam Target"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.