Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:SeqEvent CrowdAgentReachedDestination (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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Latest revision as of 05:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_CrowdAgentReachedDestination

Contents

Package: 
GameFramework

Originator: the pawn that owns this event Instigator: the pawn that was killed

Default values[edit]

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjCategory "Crowd"
ObjName "Agent Reached"
OutputLinks[0]
Member Value
LinkDesc "Agent Reached Destination"
VariableLinks[0]
Member Value
LinkDesc "Agent"