Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:SeqEvent CrowdAgentReachedDestination (UDK)"
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m (1 revision: class descriptions for UDK January update (part 5)) |
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Latest revision as of 05:47, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_CrowdAgentReachedDestination |
Contents
- Package:
- GameFramework
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Originator: the pawn that owns this event Instigator: the pawn that was killed
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bPlayerOnly | False | ||||
MaxTriggerCount | 0 | ||||
ObjCategory | "Crowd" | ||||
ObjName | "Agent Reached" | ||||
OutputLinks[0] |
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VariableLinks[0] |
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