Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqEvent_Mover (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Mover |
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event that encapsulates basic mover functionality such as activating when a player gets on/off, automatically reversing direction after a delay, and handling hitting other actors in transit the Originator of this event should be the mover (InterpActor or subclass), which notifies us when things we might care about happen
Properties[edit]
Property group 'SeqEvent_Mover'[edit]
StayOpenTime[edit]
Type: float
how long the mover should stay open before automatically closing (reverse playback) values <= 0.0 turn off this auto behavior and allow manual control (via the "Completed" and "Reversed" output links for the attached matinee action)
Default value: 1.5
Default values[edit]
Property | Value | ||||||||
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bPlayerOnly | False | ||||||||
MaxTriggerCount | 0 | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Mover" | ||||||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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OutputLinks[3] |
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VariableLinks[1] |
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Functions[edit]
Events[edit]
RegisterEvent[edit]
Overrides: SequenceEvent.RegisterEvent
Called when the sequence that contains this event is initialized (@see USequence::InitializeSequence). For events attached to actors, this will occur at level startup (@see USequence::BeginPlay())
Other instance functions[edit]
NotifyAttached[edit]
notification that an Actor has attached itself to the mover
NotifyDetached[edit]
notification that an Actor has been detached from the mover
NotifyEncroachingOn[edit]
notification that our linked Mover has encroached on the given Actor
NotifyFinishedOpen[edit]
notification that the mover has completed all opening actions and is now ready to close