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Difference between revisions of "UE3:SeqEvent ProjectileLanded (UDK)"
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m (1 revision: class descriptions for UDK January update (part 5)) |
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Latest revision as of 06:47, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event
Properties[edit]
Property group 'SeqEvent_ProjectileLanded'[edit]
MaxDistance[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
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bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Projectile Landed" | ||||||||
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