Cogito, ergo sum
UE3:SeqEvent_ProjectileLanded (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:47, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event
Properties
Property group 'SeqEvent_ProjectileLanded'
MaxDistance
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Projectile Landed" | ||||||||
VariableLinks[0] |
|
||||||||
VariableLinks[1] |
|
||||||||
VariableLinks[2] |
|