I don't need to test my programs. I have an error-correcting modem.
UE3:SeqEvent_SeeDeath (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_SeeDeath |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Despite the name, seem to be activated anytime a pawn is killed in the game. Originator: the pawn that owns this event Instigator: the pawn that was killed
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||||
ObjCategory | "Pawn" | ||||||||
ObjName | "See Death" | ||||||||
VariableLinks[0] |
|
||||||||
VariableLinks[1] |
|
||||||||
VariableLinks[2] |
|