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UE3:SeqEvent_Used (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Used |
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Activated when a "usable" actor (such as a trigger) is used. Originator: the usable actor that was used Instigator: The pawn associated with the player did the using
Properties[edit]
Property group 'SeqEvent_Used'[edit]
bAimToInteract[edit]
Type: bool
if true, requires player to aim at trigger to be able to interact with it. False, simple radius check will be performed
Default value: True
InteractDistance[edit]
Type: float
Max distance from instigator to allow interactions.
Default value: 128.0
InteractIcon[edit]
Type: Texture2D
Icon to display when looking at this event
InteractText[edit]
Type: string
Text to display when looking at this event
Default value: "Use"
Property group 'TouchTypes'[edit]
ClassProximityTypes[edit]
List of class types that are considered valid for this event
IgnoredClassProximityTypes[edit]
List of class types that are considered valid for this event
Default values[edit]
Property | Value | ||||||||
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ObjName | "Used" | ||||||||
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OutputLinks[1] |
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VariableLinks[1] |
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