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UE3:SeqEvent_Used (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Used
Package: 
Engine
This class in other games:
UT3

Activated when a "usable" actor (such as a trigger) is used. Originator: the usable actor that was used Instigator: The pawn associated with the player did the using

Properties

Property group 'SeqEvent_Used'

bAimToInteract

Type: bool

if true, requires player to aim at trigger to be able to interact with it. False, simple radius check will be performed

Default value: True

InteractDistance

Type: float

Max distance from instigator to allow interactions.

Default value: 128.0

InteractIcon

Type: Texture2D

Icon to display when looking at this event

InteractText

Type: string

Text to display when looking at this event

Default value: "Use"

Property group 'TouchTypes'

ClassProximityTypes

Type: array<class<Actor> >

List of class types that are considered valid for this event

IgnoredClassProximityTypes

Type: array<class<Actor> >

List of class types that are considered valid for this event

Default values

Property Value
ObjName "Used"
OutputLinks[0]
Member Value
LinkDesc "Used"
OutputLinks[1]
Member Value
LinkDesc "Unused"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Distance"