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Difference between revisions of "UE3:SkeletalMeshActorMAT (UDK)"
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m (1 revision: class descriptions for UDK January update (part 5)) |
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Latest revision as of 05:48, 17 January 2010
Object >> Actor >> SkeletalMeshActor >> SkeletalMeshCinematicActor >> SkeletalMeshActorMAT |
- Package:
- Engine
- Direct subclass:
- SkeletalMeshActorMATSpawnable
- This class in other games:
- UT3
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Advanced version of SkeletalMeshCinematicActor which uses an AnimTree instead of having a single AnimNodeSequence defined in its defaultproperties
Properties[edit]
SlotNodes[edit]
Type: array<AnimNodeSlot>
Modifiers: transient
Array of Slots
Subobjects[edit]
FaceAudioComponent[edit]
Class: Engine.AudioComponent
Inherits from: SkeletalMeshCinematicActor.FaceAudioComponent
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: SkeletalMeshCinematicActor.MyLightEnvironment
No new values.
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: SkeletalMeshCinematicActor.SkeletalMeshComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
MAT_SetAnimPosition[edit]
Update AnimTree from track info
MAT_SetAnimWeights[edit]
Update AnimTree from track weights
MAT_SetMorphWeight[edit]
MAT_SetSkelControlScale[edit]
Events[edit]
Destroyed[edit]
Overrides: SkeletalMeshActor.Destroyed
FinishAnimControl[edit]
Overrides: SkeletalMeshActor.FinishAnimControl
Called when we are done with the AnimControl track.
PostInitAnimTree[edit]
Overrides: Actor.PostInitAnimTree
called after initializing the AnimTree for the given SkeletalMeshComponent that has this Actor as its Owner this is a good place to cache references to skeletal controllers, etc that the Actor modifies
SetAnimPosition[edit]
Overrides: SkeletalMeshActor.SetAnimPosition
Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.
SetMorphWeight[edit]
Overrides: Actor.SetMorphWeight
Called each frame by Matinee to update the weight of a particular MorphNodeWeight.
SetSkelControlScale[edit]
Overrides: Actor.SetSkelControlScale
Called each frame by Matinee to update the scaling on a SkelControl.