Mostly Harmless
UE3:TeamInfo (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Info >> ReplicationInfo >> TeamInfo |
Contents
- Package:
- Engine
- Direct subclass:
- UTTeamInfo
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, U2, UT2004, UT3
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TeamInfo.
Properties[edit]
Score[edit]
Type: float
Modifiers: databinding
Size[edit]
Type: int
Modifiers: databinding
number of players on this team in the level
TeamColor[edit]
Type: Object.Color
Modifiers: databinding
Default value:
Member | Value |
---|---|
A | 255 |
B | 64 |
G | 64 |
R | 255 |
TeamIndex[edit]
Type: int
Modifiers: databinding, repnotify
Default value: -1
TeamName[edit]
Type: string
Modifiers: databinding, localized
Default value: "Team"
Default values[edit]
Property | Value |
---|---|
NetUpdateFrequency | 2.0 |
TickGroup | TG_DuringAsyncWork |
Functions[edit]
Native functions[edit]
GetTeamNum[edit]
simulated native function byte GetTeamNum ()
Overrides: Actor.GetTeamNum
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
AddToTeam[edit]
function bool AddToTeam (Controller Other)
GetCurrentGameDS[edit]
simulated function CurrentGameDataStore GetCurrentGameDS ()
Returns:
- a reference to the CurrentGame data store
GetHUDColor[edit]
simulated function Object.Color GetHUDColor ()
GetHumanReadableName[edit]
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetTextColor[edit]
function Object.Color GetTextColor ()
RemoveFromTeam[edit]
function RemoveFromTeam (Controller Other)
UnbindTeamDataProvider[edit]
simulated function UnbindTeamDataProvider ()
Notifies the TeamDataProvider associated with this TeamInfo to unbind this TeamInfo instance.