My program doesn't have bugs. It just develops random features.

UE3:TeamInfo (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> Actor >> Info >> ReplicationInfo >> TeamInfo
Package: 
Engine
Direct subclass:
UTTeamInfo
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, U2, UT2004, UT3

TeamInfo.

Properties

Score

Type: float

Modifiers: databinding


Size

Type: int

Modifiers: databinding

number of players on this team in the level

TeamColor

Type: Object.Color

Modifiers: databinding


Default value:

Member Value
A 255
B 64
G 64
R 255

TeamIndex

Type: int

Modifiers: databinding, repnotify


Default value: -1

TeamName

Type: string

Modifiers: databinding, localized


Default value: "Team"

Default values

Property Value
NetUpdateFrequency 2.0
TickGroup TG_DuringAsyncWork

Functions

Native functions

GetTeamNum

simulated native function byte GetTeamNum ()

Overrides: Actor.GetTeamNum


Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

AddToTeam

function bool AddToTeam (Controller Other)


GetCurrentGameDS

simulated function CurrentGameDataStore GetCurrentGameDS ()

Returns:

a reference to the CurrentGame data store

GetHUDColor

simulated function Object.Color GetHUDColor ()


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetTextColor

function Object.Color GetTextColor ()


RemoveFromTeam

function RemoveFromTeam (Controller Other)


UnbindTeamDataProvider

simulated function UnbindTeamDataProvider ()

Notifies the TeamDataProvider associated with this TeamInfo to unbind this TeamInfo instance.