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UE3:Texture (UT3)

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UT3 Object >> Surface >> Texture
Package: 
Engine
Direct subclasses:
Texture2D, Texture2DComposite, TextureCube, TextureMovie, TextureRenderTarget
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Texture'

bDitherMipMapAlpha

Type: bool

When TRUE, mip-maps are dithered for smooth transitions.

bPreserveBorderA

Type: bool


bPreserveBorderB

Type: bool


bPreserveBorderG

Type: bool


bPreserveBorderR

Type: bool

If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.

CompressionFullDynamicRange

Type: bool


CompressionNoAlpha

Type: bool


CompressionSettings

Type: TextureCompressionSettings


DeferCompression

Type: bool


Filter

Type: TextureFilter

The texture filtering mode to use when sampling this texture.

Default value: TF_Linear

LODBias

Type: int

A bias to the index of the top mip level to use.

LODGroup

Type: TextureGroup

Texture group this texture belongs to for LOD bias

NeverStream

Type: bool

Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures

SourceFilePath

Type: string

Modifiers: editconst

Path to the resource used to construct this texture

SourceFileTimestamp

Type: string

Modifiers: editconst

Date/Time-stamp of the file from the last import

SRGB

Type: bool


Default value: True

UnpackMax

Type: float

Array size: 4


Default value, index 0: 1.0

Default value, index 1: 1.0

Default value, index 2: 1.0

Default value, index 3: 1.0

UnpackMin

Type: float

Array size: 4


Internal variables

bAsyncResourceReleaseHasBeenStarted

Type: bool

Modifiers: transient, const, private

Whether the async resource release process has already been kicked off or not

CachedCombinedLODBias

Type: int

Modifiers: transient

Cached combined group and texture LOD bias to use.

CompressionNoMipmaps

Type: bool


CompressionNone

Type: bool


Resource

Type: pointer{FTextureResource}

Modifiers: native, const

The texture's resource.

RGBE

Type: bool


SourceArt

Type: Object.UntypedBulkData_Mirror{FByteBulkData}

Modifiers: native, const


Enums

See Texture enums.