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UE3:TriggerStreamingLevel (UDK)
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This volume is used to control which levels are loaded/unloaded during gameplay.
Properties
Property group 'TriggerStreamingLevel'
Levels
Type: array<LevelStreamingData>
Modifiers: editinline
Holds the list of levels to load/unload when triggered
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Trigger.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: Trigger.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs
LevelStreamingData
Holds the various settings needed to un/load a streaming level
- bool bShouldBeLoaded
- Whether the level should be loaded
- bool bShouldBeVisible
- Whether the level should be visible if it is loaded
- bool bShouldBlockOnLoad
- Whether we want to force a blocking load
- LevelStreaming Level
- The level that will be streamed in
Events
Touch
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Trigger.Touch
Loads & unloads the specified streaming levels when triggered
Parameters:
- Other - the actor generating the event
- HitLocation - the location of the touch
- HitNormal - the normal generated at the touch