Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UICond_SwitchWidget (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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Package: 
Engine
This class in other games:
UT3

This sequence object provides a fast way to activate different actions based on the value of an object variable containing which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer.

Default values[edit]

Property Value
MetaClass Class'Engine.UIScreenObject'
ObjName "Switch Widget"

Events[edit]

IsValidLevelSequenceObject[edit]

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor