I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTAmmo_AVRiL (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AmmoAmount 5
MaxDesireability 0.32
PickupMessage "Longbow AVRiL Ammo"
PickupSound SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Flak_Cue'
TargetWeapon Class'UTGameContent.UTWeap_Avril_Content'

Subobjects[edit]

AmmoMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.AmmoMeshComp

Property Value
StaticMesh StaticMesh'PICKUPS.Ammo_Avril.Mesh.S_Pickups_Ammo_Avril'
Translation
Member Value
X 0.0
Y 0.0
Z 4.0

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.BaseMeshComp

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTAmmoPickupFactory.CollisionCylinder

Property Value
CollisionRadius 28.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTAmmoPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTAmmoPickupFactory.PickupLightEnvironment

No new values.