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UE3:UTAmmo_AVRiL (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTAmmoPickupFactory >> UTAmmo_AVRiL |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AmmoAmount | 5 |
MaxDesireability | 0.32 |
PickupMessage | "Longbow AVRiL Ammo" |
PickupSound | SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Flak_Cue' |
TargetWeapon | Class'UTGameContent.UTWeap_Avril_Content' |
Subobjects[edit]
AmmoMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.AmmoMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
StaticMesh | StaticMesh'PICKUPS.Ammo_Avril.Mesh.S_Pickups_Ammo_Avril' | ||||||||
Translation |
|
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTAmmoPickupFactory.CollisionCylinder
Property | Value |
---|---|
CollisionRadius | 28.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTAmmoPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAmmoPickupFactory.PickupLightEnvironment
No new values.