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UE3:UTWeap_Avril_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Avril >> UTWeap_Avril_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
ArmsAnimSet | AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Arms' |
AttachmentClass | Class'UTGameContent.UTAttachment_Avril' |
LaserEffect | UTParticleSystemComponent'LaserComp' |
LockAcquiredSound | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Lock01Cue' |
NoAmmoWeaponPutDownAnim | 'weaponputdownempty' |
PickupSound | SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_AVRiL_Cue' |
ReloadCue | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Reload01Cue' |
TargetingLaserAmbientSound | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltLoopCue' |
TargetingLaserStartSound | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStartCue' |
TargetingLaserStopSound | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStopCue' |
WeaponEquipSnd | SoundCue'A_Weapon_Avril.Weapons.A_Avril_RaiseCue' |
WeaponFireAnim[1] | |
WeaponFireSnd[0] | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Fire01Cue' |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_AvrilRocket' |
WeaponPutDownSnd | SoundCue'A_Weapon_Avril.Weapons.A_Avril_LowerCue' |
WeaponReloadAnim | 'weaponreload' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTWeap_Avril.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTWeap_Avril_Content:MeshSequenceA' |
AnimSets[0] | AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Base' |
FOV | 65.0 |
SkeletalMesh | SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_1P' |
LaserComp[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
bIgnoreOwnerHidden | True |
bUpdateComponentInTick | True |
DepthPriorityGroup | SDPG_Foreground |
FOV | 65.0 |
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam' |
TickGroup | TG_PostAsyncWork |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeap_Avril.PickupMesh
Property | Value |
---|---|
SkeletalMesh | SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_3P_Mid' |