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UE3:UTWeap_Avril_Content (UT3)

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UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Avril >> UTWeap_Avril_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ArmsAnimSet AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_Avril'
LaserEffect UTParticleSystemComponent'LaserComp'
LockAcquiredSound SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Lock01Cue'
NoAmmoWeaponPutDownAnim 'weaponputdownempty'
PickupSound SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_AVRiL_Cue'
ReloadCue SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Reload01Cue'
TargetingLaserAmbientSound SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltLoopCue'
TargetingLaserStartSound SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStartCue'
TargetingLaserStopSound SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRIL_FireAltStopCue'
WeaponEquipSnd SoundCue'A_Weapon_Avril.Weapons.A_Avril_RaiseCue'
WeaponFireAnim[1]
WeaponFireSnd[0] SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Fire01Cue'
WeaponProjectiles[0] Class'UTGameContent.UTProj_AvrilRocket'
WeaponPutDownSnd SoundCue'A_Weapon_Avril.Weapons.A_Avril_LowerCue'
WeaponReloadAnim 'weaponreload'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeap_Avril.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTWeap_Avril_Content:MeshSequenceA'
AnimSets[0] AnimSet'WP_AVRiL.Anims.K_WP_Avril_1P_Base'
FOV 65.0
SkeletalMesh SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_1P'

LaserComp[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
bIgnoreOwnerHidden True
bUpdateComponentInTick True
DepthPriorityGroup SDPG_Foreground
FOV 65.0
Template ParticleSystem'WP_AVRiL.Particles.P_WP_AVRiL_TargetBeam'
TickGroup TG_PostAsyncWork

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeap_Avril.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'WP_AVRiL.Mesh.SK_WP_Avril_3P_Mid'