My program doesn't have bugs. It just develops random features.

UE3:UTAmmo_RocketLauncher (UT3)

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Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AmmoAmount 6
MaxDesireability 0.3
PickupMessage "Rocket Pack"
PickupSound SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Rocket_Cue'
TargetWeapon Class'UTGame.UTWeap_RocketLauncher'

Subobjects[edit]

AmmoMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.AmmoMeshComp

Property Value
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTAmmo_RocketLauncher:PickupLightEnvironment'
Rotation
Member Value
Pitch 0
Roll 16384
Yaw 0
StaticMesh StaticMesh'PICKUPS.Ammo_Rockets.Mesh.S_Ammo_RocketLauncher'
Translation
Member Value
X 0.0
Y 0.0
Z 1.0

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTAmmoPickupFactory.BaseMeshComp

Property Value
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTAmmo_RocketLauncher:PickupLightEnvironment'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTAmmoPickupFactory.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTAmmoPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTAmmoPickupFactory.PickupLightEnvironment

Property Value
AmbientGlow
Member Value
A 1.0
B 1.0
G 1.0
R 1.0