My program doesn't have bugs. It just develops random features.
UE3:UTAnimBlendBase (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase |
- Package:
- UTGame
- Direct subclasses:
- UTAnimBlendByFall, UTAnimBlendByFlying, UTAnimBlendByHoverboarding, UTAnimBlendByIdle, UTAnimBlendByPhysics, UTAnimBlendByPhysicsVolume, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace, UTAnimBlendByVehicle
- This class in other games:
- UT3
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Properties[edit]
Property group 'Animation'[edit]
BlendTime[edit]
Type: float
How fast show a given child blend in.
Default value: 0.25
ChildBlendTimes[edit]
Also allow for Blend Overrides
Native functions[edit]
GetAnimDuration[edit]
If child is an AnimNodeSequence, find its duration at current play rate.