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UE3:UTAnimBlendBase (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase
Package: 
UTGame
Direct subclasses:
UTAnimBlendByFall, UTAnimBlendByFlying, UTAnimBlendByHoverboarding, UTAnimBlendByIdle, UTAnimBlendByPhysics, UTAnimBlendByPhysicsVolume, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace, UTAnimBlendByVehicle
This class in other games:
UT3


Properties[edit]

Property group 'Animation'[edit]

BlendTime[edit]

Type: float

How fast show a given child blend in.

Default value: 0.25

ChildBlendTimes[edit]

Type: array<float>

Also allow for Blend Overrides

Native functions[edit]

GetAnimDuration[edit]

native final function float GetAnimDuration (int ChildIndex)

If child is an AnimNodeSequence, find its duration at current play rate.

GetBlendTime[edit]

native final function float GetBlendTime (int ChildIndex, optional bool bGetDefault)