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UE3:UTAnimBlendBase (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase
Package: 
UTGame
Direct subclasses:
UTAnimBlendByFall, UTAnimBlendByFlying, UTAnimBlendByHoverboarding, UTAnimBlendByIdle, UTAnimBlendByPhysics, UTAnimBlendByPhysicsVolume, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace, UTAnimBlendByVehicle
This class in other games:
UT3


Properties

Property group 'Animation'

BlendTime

Type: float

How fast show a given child blend in.

Default value: 0.25

ChildBlendTimes

Type: array<float>

Also allow for Blend Overrides

Native functions

GetAnimDuration

native final function float GetAnimDuration (int ChildIndex)

If child is an AnimNodeSequence, find its duration at current play rate.

GetBlendTime

native final function float GetBlendTime (int ChildIndex, optional bool bGetDefault)