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UE3:UTArmorPickup_BaseArmor (UDK)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory >> UTArmorPickup_BaseArmor |
- Package:
- UTGameContent
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Default values
Property | Value |
---|---|
Components[5] | UTParticleSystemComponent'ArmorParticles' |
MaxDesireability | 1.0 |
ParticleEffects | UTParticleSystemComponent'ArmorParticles' |
PickupSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Chest_Cue' |
PickUpWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTArmorPickup_BaseArmor:ForceFeedbackWaveformPickUp' |
RespawnSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue' |
ShieldAmount | 50 |
Subobjects
ArmorParticles
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
SecondsBeforeInactive | 2.0 | ||||||||
Template | ParticleSystem'Pickups.Base_Armor.Effects.P_Pickups_Base_Armor_Glow' | ||||||||
Translation |
|
ArmorPickUpComp
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.ArmorPickUpComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Armor.Mesh.S_Pickups_Armor' | ||||||||
Translation |
|
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Base_Armor.Mesh.S_Pickups_Base_Armor' | ||||||||
Translation |
|
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTArmorPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTArmorPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTArmorPickupFactory.PickupLightEnvironment
No new values.
Instance functions
AddShieldStrength
Overrides: UTArmorPickupFactory.AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
CanUseShield
Overrides: UTArmorPickupFactory.CanUseShield
CanUseShield() returns how many shield units P could use