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UE3:UTArmorPickupFactory (UDK)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTArmorPickup_BaseArmor, UTArmorPickup_ShieldBelt, UTArmorPickup_Thighpad
- This class in other games:
- UT3
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Properties[edit]
ParticleEffects[edit]
Type: UTParticleSystemComponent
ShieldAmount[edit]
Type: int
Default value: 20
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BaseBrightEmissive |
|
||||||||||
BaseDimEmissive |
|
||||||||||
bPredictRespawns | True | ||||||||||
bRotatingPickup | True | ||||||||||
Components[4] | StaticMeshComponent'ArmorPickUpComp' | ||||||||||
MaxDesireability | 1.5 | ||||||||||
PickupMessage | "Armor" | ||||||||||
PickupStatName | 'PICKUPS_ARMOR' | ||||||||||
PickUpWaveForm | ForceFeedbackWaveform'UTGame.Default__UTArmorPickupFactory:ForceFeedbackWaveformPickUp' | ||||||||||
YawRotationRate | 24000.0 |
Subobjects[edit]
ArmorPickUpComp[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
bCastDynamicShadow | False |
bForceDirectLightMap | True |
CachedMaxDrawDistance | 8000.0 |
CastShadow | False |
CollideActors | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment' |
MaxDrawDistance | 8000.0 |
ReplacementPrimitive | None |
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTItemPickupFactory.BaseMeshComp
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTItemPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTItemPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTItemPickupFactory.PickupLightEnvironment
No new values.
Functions[edit]
Static functions[edit]
UpdateHUD[edit]
Overrides: UTPickupFactory.UpdateHUD
Events[edit]
PostBeginPlay[edit]
Overrides: UTPickupFactory.PostBeginPlay
Other instance functions[edit]
AddShieldStrength[edit]
AddShieldStrength() add shield to appropriate P armor type.
BotDesireability[edit]
Overrides: UTItemPickupFactory.BotDesireability
CanUseShield[edit]
CanUseShield() returns how many shield units P could use
SetPickupHidden[edit]
Overrides: UTPickupFactory.SetPickupHidden
SetPickupVisible[edit]
Overrides: UTPickupFactory.SetPickupVisible
SpawnCopyFor[edit]
Overrides: UTItemPickupFactory.SpawnCopyFor
Give the benefit of this pickup to the recipient
States[edit]
Pickup[edit]
Inherits from: UTPickupFactory.Pickup
Modifiers: auto
Pickup.DetourWeight[edit]
Overrides: PickupFactory.Pickup.DetourWeight
Pickup.ValidTouch[edit]
Overrides: PickupFactory.Pickup.ValidTouch