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UE3:UTArmorPickup_ShieldBelt (UDK)

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Package: 
UTGameContent
This class in other games:
UT3


Properties[edit]

DroppedPickupClass[edit]

Type: class<UTDroppedItemPickup>


Default value: Class'UTGameContent.UTDroppedShieldBelt'

Default values[edit]

Property Value
bHasLocationSpeech True
bIsSuperItem True
Components[5] UTParticleSystemComponent'ArmorParticles'
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt'
ParticleEffects UTParticleSystemComponent'ArmorParticles'
PickupMessage "Shield Belt"
PickupSound SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue'
PickupStatName 'PICKUPS_SHIELDBELT'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTArmorPickup_ShieldBelt:ForceFeedbackWaveformPickUp'
RespawnSound SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue'
RespawnTime 60.0
ShieldAmount 100

Subobjects[edit]

ArmorParticles[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
SecondsBeforeInactive 2.0
Template ParticleSystem'Pickups.Base_Armor.Effects.P_Pickups_Base_Armor_Glow'
Translation
Member Value
X 0.0
Y 0.0
Z -25.0

ArmorPickUpComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.ArmorPickUpComp

Property Value
ReplacementPrimitive None
Scale3D
Member Value
X 1.5
Y 1.5
Z 1.5
StaticMesh StaticMesh'Pickups.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt'

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Armor.Mesh.S_Pickups_Base_Armor'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTArmorPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTArmorPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTArmorPickupFactory.PickupLightEnvironment

No new values.

Instance functions[edit]

AddShieldStrength[edit]

function AddShieldStrength (UTPawn P)

Overrides: UTArmorPickupFactory.AddShieldStrength

AddShieldStrength() add shield to appropriate P armor type.

Parameters:

  • P - The UTPawn to give shields to

CanUseShield[edit]

function int CanUseShield (UTPawn P)

Overrides: UTArmorPickupFactory.CanUseShield

CanUseShield() returns how many shield units P could use

Returns:

returns how many shield units P could use