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UE3:UTArmorPickup_Helmet (UT3)

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Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
MaxDesireability 1.0
PickupMessage "Armored Helmet"
PickupSound SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Helmet_Cue'

Subobjects[edit]

ArmorParticles[edit]

Class: UTGame.UTParticleSystemComponent

Inherits from: UTArmorPickupFactory.ArmorParticles

No new values.

ArmorPickUpComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.ArmorPickUpComp

Property Value
Scale3D
Member Value
X 2.0
Y 2.0
Z 2.0
StaticMesh StaticMesh'PICKUPS.Armor_Helmet.Mesh.S_UN_Pickups_Helmet'

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.BaseMeshComp

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTArmorPickupFactory.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTArmorPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTArmorPickupFactory.PickupLightEnvironment

No new values.

Instance functions[edit]

AddShieldStrength[edit]

function AddShieldStrength (UTPawn P)

Overrides: UTArmorPickupFactory.AddShieldStrength

AddShieldStrength() add shield to appropriate P armor type.

CanUseShield[edit]

function int CanUseShield (UTPawn P)

Overrides: UTArmorPickupFactory.CanUseShield

CanUseShield() returns how many shield units P could use