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UE3:UTArmorPickup_Helmet (UT3)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory >> UTArmorPickup_Helmet |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
MaxDesireability | 1.0 |
PickupMessage | "Armored Helmet" |
PickupSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Helmet_Cue' |
Subobjects[edit]
ArmorParticles[edit]
Class: UTGame.UTParticleSystemComponent
Inherits from: UTArmorPickupFactory.ArmorParticles
No new values.
ArmorPickUpComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.ArmorPickUpComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale3D |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Armor_Helmet.Mesh.S_UN_Pickups_Helmet' |
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTArmorPickupFactory.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTArmorPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTArmorPickupFactory.PickupLightEnvironment
No new values.
Instance functions[edit]
AddShieldStrength[edit]
Overrides: UTArmorPickupFactory.AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
CanUseShield[edit]
Overrides: UTArmorPickupFactory.CanUseShield
CanUseShield() returns how many shield units P could use