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UE3:UTArmorPickup_Thighpad (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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Package: 
UTGameContent


Default values

Property Value
Components[5] UTParticleSystemComponent'ArmorParticles'
MaxDesireability 1.0
ParticleEffects UTParticleSystemComponent'ArmorParticles'
PickupSound SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Thighpads_Cue'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTArmorPickup_Thighpad:ForceFeedbackWaveformPickUp'
RespawnSound SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue'
ShieldAmount 30

Subobjects

ArmorParticles

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
SecondsBeforeInactive 2.0
Template ParticleSystem'Pickups.Base_Armor.Effects.P_Pickups_Base_Armor_Glow'
Translation
Member Value
X 0.0
Y 0.0
Z -25.0

ArmorPickUpComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.ArmorPickUpComp

Property Value
ReplacementPrimitive None
Scale3D
Member Value
X 3.0
Y 3.0
Z 3.0
StaticMesh StaticMesh'Pickups.ThighPads.Mesh.S_Pickups_ThighPads'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTArmorPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Base_Armor.Mesh.S_Pickups_Base_Armor'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTArmorPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTArmorPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTArmorPickupFactory.PickupLightEnvironment

No new values.

Instance functions

AddShieldStrength

function AddShieldStrength (UTPawn P)

Overrides: UTArmorPickupFactory.AddShieldStrength

AddShieldStrength() add shield to appropriate P armor type.

CanUseShield

function int CanUseShield (UTPawn P)

Overrides: UTArmorPickupFactory.CanUseShield

CanUseShield() returns how many shield units P could use