UE3:UTAttachment_InstagibRifle (UT3)
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Object >> Actor >> UTWeaponAttachment >> UTAttachment_InstagibRifle |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BeamTemplate
Type: ParticleSystem
TeamBeams
Type: array<ParticleSystem>
Default value, index 0: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_Beam_Red'
Default value, index 1: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_Beam_Blue'
TeamImpactEffects
Type: array<UTPhysicalMaterialProperty.MaterialImpactEffect>
Default value, index 0:
Member | Value |
---|---|
DecalDissolveParamName | 'DissolveAmount' |
DurationOfDecal | 4.0 |
ParticleTemplate | ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_Impact_Red' |
Sound | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibImpactCue' |
Default value, index 1:
Member | Value |
---|---|
DecalDissolveParamName | 'DissolveAmount' |
DurationOfDecal | 4.0 |
ParticleTemplate | ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_Impact_Blue' |
Sound | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibImpactCue' |
TeamMuzzleFlashes
Type: array<ParticleSystem>
Default value, index 0: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_3P_MF_Red'
Default value, index 1: ParticleSystem'WP_ShockRifle.Particles.P_Shockrifle_Instagib_3P_MF_Blue'
TeamSkins
Type: array<MaterialInterface>
Default value, index 0: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Red'
Default value, index 1: Material'WP_ShockRifle.Materials.M_WP_ShockRifle_Instagib_Blue'
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BulletWhip | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue' | ||||||||||
MuzzleFlashColor |
| ||||||||||
MuzzleFlashDuration | 0.33 | ||||||||||
MuzzleFlashLightClass | Class'UTGame.UTShockMuzzleFlashLight' | ||||||||||
MuzzleFlashSocket | 'MuzzleFlashSocket' | ||||||||||
WeaponClass | Class'UTGame.UTWeap_InstagibRifle' |
Subobjects
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | UTAnimNodeSequence'UTGame.Default__UTAttachment_InstagibRifle:SkeletalMeshComponent0.MeshSequenceA' |
SkeletalMesh | SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P' |
Instance functions
FirstPersonFireEffects
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling the first person effects for a weapon.
SetImpactedActor
Overrides: UTWeaponAttachment.SetImpactedActor
SetSkin
Overrides: UTWeaponAttachment.SetSkin
SetTeamEffects
SpawnBeam
ThirdPersonFireEffects
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This function is called from the pawn, and should only be called when on a remote client or if the local client is in a 3rd person mode.