There is no spoon

UE3:UTAttachment_Redeemer (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> UTWeaponAttachment >> UTAttachment_Redeemer
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
MuzzleFlashColor
Member Value
A 255
B 64
G 64
R 200
MuzzleFlashDuration 0.33
MuzzleFlashLightClass Class'UTGame.UTRocketMuzzleFlashLight'
MuzzleFlashPSCTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_FX_MuzzleFlash'
MuzzleFlashSocket 'MuzzleFlashSocket'
WeapAnimType EWAT_ShoulderRocket
WeaponClass Class'UTGameContent.UTWeap_Redeemer_Content'

Subobjects[edit]

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponAttachment.SkeletalMeshComponent0

Property Value
Animations UTAnimNodeSequence'UTGameContent.Default__UTAttachment_Redeemer:SkeletalMeshComponent0.MeshSequenceA'
AnimSets[0] AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_3P_Base'
bForceRefpose 0
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid'
Translation
Member Value
X 11.0
Y -10.0
Z 5.0

Instance functions[edit]

AttachTo[edit]

simulated function AttachTo (UTPawn OwnerPawn)

Overrides: UTWeaponAttachment.AttachTo

Called on a client, this function Attaches the WeaponAttachment to the Mesh.

SetPuttingDownWeapon[edit]

simulated function SetPuttingDownWeapon (bool bNowPuttingDown)

Overrides: UTWeaponAttachment.SetPuttingDownWeapon

sets whether the weapon is being put away