I don't need to test my programs. I have an error-correcting modem.

UE3:UTWeap_Redeemer_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_Redeemer >> UTWeap_Redeemer_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AIRating 1.5
AmmoCount 1
ArmsAnimSet AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_Redeemer'
bDelayedSpawn True
bHasLocationSpeech True
bNeverForwardPendingFire True
bRecommendSplashDamage True
bSplashJump True
bSuperWeapon True
CrossHairCoordinates
Member Value
U 320.0
CurrentRating 1.5
EquipTime 2.0
FireInterval[0] 0.9
FireInterval[1] 0.95
FireOffset
Member Value
X 15.0
Y 5.0
Z 0.0
FlickerParamName 'Redeemer_Power'
GroupWeight 0.5
IconCoordinates
Member Value
U 453.0
UL 147.0
V 384.0
VL 82.0
InventoryGroup 10
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheRedeemer'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheRedeemer'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheRedeemer'
LockerAmmoCount 1
MaxDesireability 1.5
MuzzleFlashColor
Member Value
A 255
B 64
G 64
R 200
MuzzleFlashPSCTemplate ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_MF'
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheRedeemer'
PickupSound SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Redeemer_Cue'
PivotTranslation
Member Value
X 0.0
Y 0.0
Z 0.0
PutDownTime 1.6
RedRedeemerClass Class'UTGameContent.UTProj_RedeemerRed'
RespawnTime 120.0
ShouldFireOnRelease[1] 1
WarHeadClass Class'UTGameContent.UTRemoteRedeemer_Content'
WeaponColor
Member Value
A 255
B 0
G 0
R 255
WeaponEquipSnd SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Raise01Cue'
WeaponFireSnd[0] SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireSnd[1] SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_Redeemer'
WeaponProjectiles[1] Class'UTGameContent.UTProj_Redeemer'
WeaponPutDownSnd SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_Lower01Cue'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeap_Redeemer.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTWeap_Redeemer_Content:MeshSequenceA'
AnimSets[0] AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_1P_Base'
FOV 60.0
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_1P'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeap_Redeemer.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid'

Instance functions[edit]

PreloadTextures[edit]

simulated function PreloadTextures (bool bForcePreload)

Overrides: UTWeapon.PreloadTextures