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Difference between revisions of "UE3:UTAttachment Redeemer (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> UTWeaponAttachment >> UTAttachment_Redeemer |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
MuzzleFlashColor |
|
||||||||||
MuzzleFlashDuration | 0.33 | ||||||||||
MuzzleFlashLightClass | Class'UTGame.UTRocketMuzzleFlashLight' | ||||||||||
MuzzleFlashPSCTemplate | ParticleSystem'Envy_Effects.Tests.Effects.P_FX_MuzzleFlash' | ||||||||||
MuzzleFlashSocket | 'MuzzleFlashSocket' | ||||||||||
WeapAnimType | EWAT_ShoulderRocket | ||||||||||
WeaponClass | Class'UTGameContent.UTWeap_Redeemer_Content' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | UTAnimNodeSequence'UTGameContent.Default__UTAttachment_Redeemer:SkeletalMeshComponent0.MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'WP_Redeemer.Anims.K_WP_Redeemer_3P_Base' | ||||||||
bForceRefpose | 0 | ||||||||
SkeletalMesh | SkeletalMesh'WP_Redeemer.Mesh.SK_WP_Redeemer_3P_Mid' | ||||||||
Translation |
|
Instance functions[edit]
AttachTo[edit]
simulated function AttachTo (UTPawn OwnerPawn)
Overrides: UTWeaponAttachment.AttachTo
Called on a client, this function Attaches the WeaponAttachment to the Mesh.
SetPuttingDownWeapon[edit]
simulated function SetPuttingDownWeapon (bool bNowPuttingDown)
Overrides: UTWeaponAttachment.SetPuttingDownWeapon
sets whether the weapon is being put away