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UE3:UTBerserk (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTBerserk |
Contents
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BerserkAmbientSound
Type: SoundCue
ambient sound on the pawn when Berserk is active
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_PowerLoopCue'
BerserkFadingSound
Type: SoundCue
sound played when the Berserk is running out
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_WarningCue'
OverlayMaterialInstance
Type: MaterialInterface
overlay material applied to owner
Default value: Material'PICKUPS.Berserk.M_Berserk_Overlay'
VehicleWeaponEffect
Type: UTGameReplicationInfo.MeshEffect
particle effect played on vehicle weapons
Default value:
Member | Value |
---|---|
Material | Material'Envy_Effects.Energy.Materials.M_VH_Beserk' |
Mesh | StaticMesh'Envy_Effects.Mesh.S_VH_Powerups' |
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bReceiveOwnerEvents | True | ||||||||
bRenderOverlays | True | ||||||||
DroppedPickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||
DroppedPickupParticles | UTParticleSystemComponent'BerserkParticles' | ||||||||
HudIndex | 1 | ||||||||
IconCoords |
|
||||||||
PickupFactoryMesh | StaticMeshComponent'MeshComponentA' | ||||||||
PickupMessage | "BERSERK!" | ||||||||
PickupSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_PickupCue' | ||||||||
PowerupOverSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_EndCue' | ||||||||
PowerupStatName | 'POWERUPTIME_BERSERK' | ||||||||
PP_Scene_HighLights |
|
Subobjects
BerserkParticles
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Template | ParticleSystem'PICKUPS.Berserk.Effects.P_Pickups_Berserk_Idle' | ||||||||
Translation |
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MeshComponentA
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 8000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 8000.0 | ||||||||
Materials[0] | Material'PICKUPS.Berserk.Materials.M_Pickups_Berserk' | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Berserk.Mesh.S_Pickups_Berserk' | ||||||||
Translation |
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Sprite
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Functions
Static functions
AddWeaponOverlay
Overrides: UTInventory.AddWeaponOverlay
(Description copied from UTInventory.AddWeaponOverlay)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Events
Destroyed
Overrides: UTInventory.Destroyed
Other instance functions
AdjustPawn
adds or removes our bonus from the given pawn
ClientGivenTo
Overrides: UTTimedPowerup.ClientGivenTo
(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
GivenTo
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
PlayBerserkFadingSound
called on a timer to play Berserk ending sound