I don't need to test my programs. I have an error-correcting modem.

UE3:UTDmgType_ScorpionSelfDestruct (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_ScorpionSelfDestruct
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

DamageGivenForSelfDestruct[edit]

Type: int

Amount of damage to given when hitting a vehicle *

Default value: 610

Default values[edit]

Property Value
bDontHurtInstigator True
bSelfDestructDamage True
DamagedFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_ScorpionSelfDestruct:ForceFeedbackWaveform0'
DeathStatsName 'DEATHS_SCORPIONSELFDESTRUCT'
DeathString "`o was too close to `k's Scorpion self destruct."
FemaleSuicide "`o fried herself with her own Scorpion self destruct."
KDamageImpulse 12000.0
KilledFFWaveform ForceFeedbackWaveform'UTGame.Default__UTDmgType_ScorpionSelfDestruct:ForceFeedbackWaveform1'
KillStatsName 'KILLS_SCORPIONSELFDESTRUCT'
MaleSuicide "`o fried himself with his own Scorpion self destruct."
SuicideStatsName 'SUICIDES_SCORPIONSELFDESTRUCT'

Static functions[edit]

IncrementKills[edit]

static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)

Overrides: UTDamageType.IncrementKills