There is no spoon
Difference between revisions of "UE3:UTDroppedItemPickup (UT3)"
(Auto-generated page) |
m (now abstract) |
||
Line 5: | Line 5: | ||
| parent3 = Actor | | parent3 = Actor | ||
| parent4 = Object | | parent4 = Object | ||
+ | | abstract = yes | ||
}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor) | base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor) | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== |
Latest revision as of 03:42, 16 August 2009
Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTDroppedShieldBelt, UTGreedCoin
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor)
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
MaxDesireability[edit]
Type: float
PickupSound[edit]
Type: SoundCue
Default values[edit]
Property | Value |
---|---|
InventoryClass | Class'UTGame.UTPickupInventory' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTDroppedPickup.CollisionCylinder
No new values.
DroppedPickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDroppedPickup.DroppedPickupLightEnvironment
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTDroppedPickup.Sprite
No new values.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: DroppedPickup.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
SetPickupMesh[edit]
Overrides: UTDroppedPickup.SetPickupMesh
Set Pickup mesh to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
Other instance functions[edit]
BotDesireability[edit]
DroppedFrom[edit]
initialize pickup from Pawn that dropped it
PickedUpBy[edit]
Overrides: DroppedPickup.PickedUpBy
(Description copied from Actor.PickedUpBy)
implemented by pickup type Actors to do things following a successful pickup
Parameters:
- P - the Pawn that picked us up
Todo: remove this and fix up the DenyPickupQuery() calls that use this