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UE3:UTDroppedItemPickup (UT3)
Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTDroppedShieldBelt, UTGreedCoin
- This class in other games:
- UDK
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base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor)
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
MaxDesireability[edit]
Type: float
PickupSound[edit]
Type: SoundCue
Default values[edit]
Property | Value |
---|---|
InventoryClass | Class'UTGame.UTPickupInventory' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTDroppedPickup.CollisionCylinder
No new values.
DroppedPickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDroppedPickup.DroppedPickupLightEnvironment
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTDroppedPickup.Sprite
No new values.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: DroppedPickup.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
SetPickupMesh[edit]
Overrides: UTDroppedPickup.SetPickupMesh
Set Pickup mesh to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
Other instance functions[edit]
BotDesireability[edit]
DroppedFrom[edit]
initialize pickup from Pawn that dropped it
PickedUpBy[edit]
Overrides: DroppedPickup.PickedUpBy
(Description copied from Actor.PickedUpBy)
implemented by pickup type Actors to do things following a successful pickup
Parameters:
- P - the Pawn that picked us up
Todo: remove this and fix up the DenyPickupQuery() calls that use this