I'm a doctor, not a mechanic
UE3:UTFamilyInfo_TwinSouls_Male (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UTFamilyInfo >> UTFamilyInfo_Human >> UTFamilyInfo_TwinSouls >> UTFamilyInfo_TwinSouls_Male |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' |
ArmMeshName | "CH_TwinSouls_Arms.Mesh.SK_CH_TwinSouls_Arms_MaleA_1P" |
ArmMeshPackageName | "CH_TwinSouls_Arms" |
ArmSkinPackageName | "CH_TwinSouls_Arms" |
BaseMICParent | MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_Base' |
BioDeathMICParent | MaterialInstanceConstant'CH_All.Materials.MI_CH_All_TwinSouls_BioDeath' |
BlueArmSkinName | "CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VBlue" |
CharEditorIdleAnimName | 'CC_Human_Male_Idle' |
FamilyID | "TWIM" |
MasterSkeleton | SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male' |
NeckStumpName | "SK_CH_RTeam_Male_NeckStump01" |
PhysAsset | PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics' |
RedArmSkinName | "CH_TwinSouls_Arms.Materials.MI_CH_TwinSouls_MFirstPersonArm_VRed" |
Static functions[edit]
GetVoiceClass[edit]
Overrides: UTFamilyInfo.GetVoiceClass